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character-background
Boothill
character-path-iconThe Hunt
character-element-iconPhysical
All
Attributes
Skills
Eidolons
Traces
Attributes
Max Energy115
LevelHPATKDEFSPDTauntCRIT RateCRIT DMG
801203621437107755%50%
70+1121579407107755%50%
701056545383107755%50%
60+974503353107755%50%
60908469330107755%50%
50+827427300107755%50%
50761393276107755%50%
40+679351247107755%50%
40614317223107755%50%
30+532275193107755%50%
30466241169107755%50%
20+385199140107755%50%
20319165116107755%50%
01648459107755%50%
Skills
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Skullcrush Spurs
6/9
Basic ATKSingle Target
Deals Physical DMG equal to 100.0% of Boothill's ATK to a single target enemy.
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Sizzlin' Tango
10/15
SkillImpair
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 30.0%/15.0%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.
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Dust Devil's Sunset Rodeo
10/15
UltimateSingle Target
Applies Physical Weakness to a single target enemy, lasting for 2 turn(s). Deals Physical DMG equal to 400.0% of Boothill's ATK to the target and delays their action by 40.0%.
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Five Peas in a Pod
10/15
TalentEnhance
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50.0%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 70.0%/120.0%/170.0% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle.
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3-9× Smile
TechniqueEnhance
After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).
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Fanning the Hammer
6/9
Basic ATKSingle Target
Deals Physical DMG equal to 220.0% of Boothill's ATK to a single target enemy. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the Standoff.
Eidolons
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1.Dusty Trail's Lone Star
When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF.
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2.Milestonemonger
When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.
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3.Marble Orchard's Guard
Ultimate Lv. +2, up to a maximum of Lv. 15.Basic ATK Lv. +1, up to a maximum of Lv. 10.
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4.Cold Cuts Chef
When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.
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5.Stump Speech
Skill Lv. +2, up to a maximum of Lv. 15.Talent Lv. +2, up to a maximum of Lv. 15.
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6.Crowbar Hotel's Raccoon
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.
Traces
All Bonus
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ATK: 18.0%
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Break Effect: 37.3%
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HP: 10.0%
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Ghost LoadRequires Ascension 2
Increase this character's CRIT Rate/CRIT DMG, by an amount equal to 10.0%/50.0% of Break Effect, up to a max increase of 30.0%/150.0%.
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ATK BoostRequires Ascension 2
4.0%
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Break BoostRequires Ascension 3
5.3%
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Above SnakesRequires Ascension 4
While Boothill is in the Standoff, reduces the DMG he receives from targets that are not in the Standoff by 30.0%.
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Break BoostRequires Ascension 4
8.0%
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ATK BoostRequires Ascension 5
6.0%
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Point BlankRequires Ascension 6
When in Standoff and gaining Pocket Trickshot, regenerates 10 Energy. Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit.
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HP BoostRequires Ascension 6
6.0%
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ATK BoostRequires Level 75
8.0%
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Break BoostRequires Level 80
10.7%
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Break Boost
5.3%
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HP BoostRequires Ascension 3
4.0%
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Break BoostRequires Ascension 5
8.0%
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